

With PS4 developers encouraged to achieve an average loudness of -24 LUFS, Couthier knew he would have way more headroom compared with previous titles released during the ‘loudness war’: “The original games’ mixes were (as you’d expect) very flat, but the new standard allows much more dynamics.”
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We’ve added real-time parameters in code (such as altitude, acceleration, doppler) to better represent gameplay with audio.” Almost all other sounds have been totally redesigned with modern tools. “A combination of EQ, redesign/ re-synthesis, adding new layers to fill gaps in the spectrum, and increasing impact and dynamic range. “Every sound I identified as iconic (as a fan) is remastered,” said Couthier. Adding intentionally noticeable ducking makes it feel cool and dynamic.”Īs well as music advancements, the team re-visited the sound to keep WipEout Omega Collection feeling fresh and futuristic, modernising some elements, introducing new ones, and ditching others. We have master ducking and fx, because if you only use the fast, surgical technique, the mix will sound clean but flat. This mix is all about very fast substitutions of parts between sfx and music, so only one element cuts through at a time. Also, there’s a music sub stem which is ducked only when a sfx with sub-frequency content happens.

An explosion ducks transient-heavy music parts (like drums) leaving instrument levels untouched. “A gameplay voice-over will applysidechain to the music’s vocals. “Our music supervisor, Duncan Smith, approached all labels/artists for multiple stems to enable us to dynamically pan them in real-time and up/downmix the soundtrack on-the-fly depending on speaker setup, perfectly maintaining audio quality/content no matter the channel count.”Īrtists visited the Sony CSG Audio department in London and experienced how Couthier had grouped stems based on sonic characteristics so he could design sidechaining rules which only target musical elements potentially in conflict with specific sound and dialogue content. Good thinking! Plus, everything’s mixed in 7.1 exclusively for the game! Like the reintroduced resonant high-pass filtering as you jump/fly with your ship. We have a range of DSP effects applied to the music in real-time, based on gameplay.

“28 licensed tracks from WipEout legends like The Prodigy & The Chemical Brothers through to unreleased tracks from breaking artists. “It has twice the music of previous incarnations,” said Loic Couthier, supervising sound designer on the collection. With music such a massive part of the experience, what treats does the soundtrack hold? WipEout Omega Collectioncombines the content of WipEout HD, Fury and 2048 in one remastered collection for PS4 with enhanced visuals and audio.
